Please join us at Product Innovation Hong Kong on April 5-6.  This is a great opportunity to learn about the innovations in apparel manufacturing and to see the power of 3D for yourself.

Bodynits, a leading leading apparel factory, will make a presentation about how they use digital technologies including Browzwear 3D to shorten delivery times, improve communications and reduce samples.

To schedule a meeting at PI Apparel Hong Kong, please contact us.  To register for the event, click here.













详细了解关于模拟不同边缘长度的信息,请阅读我们的关于缩褶的贴文 。

To create gathering, pattern-makers attach two pieces of fabric, one with a longer edge and one with a shorter edge. The long edge is gathered into many small pleats in order to match the length of the shorter edge and create the gathering effect.

The length of the longer piece of fabric determines how the gathering will behave. With VStitcher’s true-to-life 3D simulation, you can view an accurate simulation of how the gathering with look after the pieces are sewn and experiment with different lengths until the desired effect is achieved.

Simulating gathering accurately requires an understanding how the fabric behaves not only in relation to the body, but in relation to the way it is sewn. With VStitcher, you can be confident that the sample you receive will look the same as the 3D simulation.

3D Illustration Created with VStitcher

In the dress above, a large amount of fabric is used to achieve a richly-gathered skirt that compliments the belt. The shorter edge of the fabric, the belt, is 41.5 cm and the longer edge, the bottom of the skirt, is 138 cm.

The way fabric pieces are cut in relation to the fabric grain line has a big impact on the way a garment looks. While you’re designing or making the pattern using 3D software, you should be able to see the effect accurately in the 3D simulated garment.

For example, take this long T-shirt. The bias-cut drapes softly. The straight-cut is stiffer, and there are fewer folds in the fabric.

What is the Grain Line?

The grain line is the direction of the weave in which the thread runs the entire length of the fabric and is parallel to the salvage.  For fashion designers and pattern makers, it refers to the way a pattern is cut when it’s laid out on the fabric, which affects the way the final garment stretches and drapes.

When a “straight cut” is used, that means the grain line is parallel to the vertical thread (the warp) of the fabric.  This is the most common placement.

In the “bias cut”, the piece is cut 45 degrees in relation to the vertical thread in the fabric. The bias cut is most often used in evening wear, bridal gowns, couture and other high-end garments.  Bias-cut garments have a softer look with more ripples.

True-to-Life 3D Grain Line Simulation

Since the bias-cut is typically more costly, it’s important to visualize the effect and evaluate the benefits before manufacturing. With true-to-life 3D, that’s possible. Here you see the same dress, with the same fabric on the same model – once straight cut, and once cut on the bias. With vSticher, it’s simply a matter of indicating on the pattern how the fabric should be cut.


Straight Cut


Bias Cut

3D is a disruptive technology that has transformed so many industries, but does it meet the unique needs of apparel design, development and merchandising? Please join FIT, Browzwear, and leading industry experts on February 28th for an informative evening that will answer this question and more. Along with our customers and partners, we’ll introduce you to into the world of 3D for apparel.

You’ll hear leading industry and technology experts from Lululemon, Walmart and Global Brands explain how 3D takes them from vision to reality for a complete digital workflow. Meet professionals who have already embarked on the road to 3D and learn from their experience over wine and hors d’oeuvres.

Friday February 28, 2017 (Tuesday)

Fashion Institute of Technology (FIT) Katie Murphy Amphitheater

6:00 – 7:00 | Registration, cocktails and networking
7:00 – 8:30 | Learn about the 3D Journey: Lululemon, Walmart, Global Brands
8:30 – 9:30 | Explore the technology in action and meet our partners

Click to Register

We designed a dress for the bridesmaids at a friends’ wedding using Lotta 3D design software by Browzwear.

As you can see, the dress uses a sequined material. We wanted the sequins to sparkle realistically in the 3D simulation, just like they will when the bridesmaids dance. You can easily visualize this effect in Lotta using photorealistic 3D features like Specular Map.

The fabric we scanned doesn’t include information about how the sequins reflect light. The way to achieve the sparkly effect is to add a Specular Map to the material that defines the parts of the fabric that will shine.

We created a Specular Map in Photoshop using Replace Color, and loaded it into the specular channel of the material.

Base texture (Diffuse map)

Base texture (Diffuse map)

Shininess texture (Specular map)

Shininess texture (Specular map)

Now, when you watch the 3D simulation of the dress, the sequins reflect the light realistically. Watch the sequins sparkle in the video clip below. We can’t wait for the wedding!


VP of Sales | North America


We’re very pleased to welcome Lenny Weiss, Browzwear’s new VP of Sales for North America. Lenny has a long, successful track record in Sales Management and comes to us from one of our technology partners. Throughout his career, Lenny has sold a variety of digital manufacturing solutions for the apparel industry including CAD, ERP, and PLM, which has given him an in-depth understanding of the importance of 3D to an end-to-end digital workflow. His experience will be a tremendous asset to our customers.

Lenny, please tell us a little about yourself:

I have been involved with the apparel industry for a long time. I have seen the vital role that new technologies play in enabling apparel companies to grow and manage their business. I actually started out on the technology side and at one time I was Director of Information Systems for HIS Sportswear (Chic Jeans).

However, being a people person, I was always drawn to being in front of customers, sharing ideas and making a difference. I was sitting at the wrong side of the table, so I switched to the sales and marketing area. Sometimes change is difficult but for me it has been a blessing. Working with people, meeting customers, helping them realize how technology can benefit their companies, helping clients face and overcome challenges, have all been so rewarding.

My last position was at Yunique Solutions, a PLM start-up. I helped build it into a major PLM player which was eventually acquired by Gerber Technology. My experience at Yunique made it clear to me that to complete the digital value chain, 3D was a requirement.

 Why did you join Browzwear?

From networking over the years I was familiar with the 3D software suppliers for the apparel Industry. After doing my due diligence, I found that unlike conventional 2D companies that also do 3D, Browzwear is the only true 3D supplier for the apparel industry. Browzwear is the only supplier with a solution for both PC and Mac environments – essential for accommodating all of the players in the digital workflow. And Browzwear holds the patent for 2D to 3D simulation in the apparel industry. But the most important reason I joined the company is Browzwear’s dedication to making 3d as simple and user friendly as possible.

 What do you hope to accomplish with Browzwear?

I want to help teams – both users and management – experience how 3D software can make a real difference; how it can begin with their creative processes and flow throughout their organization from design to tech design, production, marketing, sales, catalog, internet buying, line planning…the sky’s the limit. It dramatically reduces product development time and the number of samples and enhances creativity. Browzwear 3D makes life easier and more exciting. It has already affected mine for the better and I look forward to sharing that gift with our customers.


Introducing Browzwear’s Product Support Manager


Cara Babcock, Browzwear’s new Product Support Manager, is an expert in 3D apparel design and manufacturing, and a long-time user of our products. She will be working hand-in-hand with our customers on their journey to a 3D digital process. We’re very excited that she has joined the team, and we’ve asked her to answer a few questions so you can see why!

Cara, please tell us a little bit about yourself:

I am a true patternmaker at heart.  I love to nose-dive into the weedy details of product and process, use my creative problem solving skills, and measure to the nearest millimeter on a ruler.  I enjoy looking at pattern shapes to imagine the finished garment they will become and vice versa; I curiously turn garments to and fro, in and out, to visualize the pattern that gave them life.  I get excited about seam allowance, stitch types, darts, and pleats but would never call myself an expert. There is always more to learn and everyone creates product the way they do for a reason. I have been intrigued by the apparel industry since childhood and am thankful every day that I get to work in a field that is so inspiring.

My introduction to apparel 3D came about 6 years ago and once I caught a glimpse of Vstitcher I was hooked.  The blend of technical detail, artistic judgement, and cutting edge technology was enough to capture my attention as a Technical Designer.  Soon I was taking every opportunity I could to use the tool with my designers, factories, and fellow tech designers. This was also my first introduction to process and I loved the problem-solving challenge of incorporating a new tool into an existing product creation process.

From then on, a passion for apparel 3D has steered my career.  A more specialized role in 3D allowed me to learn a few of the traditional 3D tools and concepts, although I only skimmed the surface of the knowledge and expertise required to be proficient.  I then took a role in Global Technical Development to share my expanded 3D knowledge with a larger group of Technical Designers as well as continue to share and drive 3D process at a higher level.

 Why did you decide to join Browzwear?

I have worked with Browzwear since the first time I used the product. I’ve always had great respect for their people, products, and the way they run their business. But I have been absolutely inspired over the past couple of years by the leaps and bounds they have made with the tools; truly envisioning a NEW way to create apparel.  I am so honored to be joining this team of talented individuals and hope that I am able to make even a fraction of the impact that they have made on me over the years.

 What do you hope to accomplish with Browzwear?

First and foremost, I want to listen and learn. I want to broaden my horizons and understand how companies are currently using 3D, what they love about it and what they dislike. I want to understand why companies are not using 3D, and what we could do to make it easier for them to try.

Second, I want to be helpful. I want to help put this amazing 3D technology at the fingertips of the apparel industry. I want to help people learn the software so they see that 3D is an approachable tool and process. I want to help build the product, so the feedback I hear from the users directly impacts the design and workflow of the software.  I want to be a resource for knowledge and problem solving so when a glitch arises, it isn’t so overwhelming to face on your own.

Lastly, I want to be a connector and an enabler.  I want to partner with other 3D software companies to imagine and create products and experiences that are far superior together than either of us could have created in isolation. I want to make it possible for students to have access to the tool through their university education so by the time they get hired with an apparel company, they are equipped with skills and experience to lead the 3D charge.

I believe in the tools and the process and I am looking forward to sharing my passion. I want to help create the future of how we make apparel.


Introducing Browzwear’s Co-founder & Managing Director


This post is the first in a series of posts written by Browzwear team members, so that our customers and partners can get to know us better and share our vision for the 3D fashion lifecycle.

Since childhood, I’ve liked to ask “why not?” I’m inspired by God and people, and much of my vocational experience has been motivated by the challenges people face. I started my career in my family business (if you don’t count the business I started in school, selling stationery and novelties to my classmates and running a newspaper delivery business). The family business was in Consumer Electronics Manufacturing in Asia. I started out as a sales executive and ended up as the General Manager for Operations of the business, which grew to about USD 80 million/year. I managed the entire supply and manufacturing operation which was located throughout Indonesia and Malaysia with a hub in Singapore. We were considered preferred vendors by multinational brands like Philips, Sony and GE, so I underwent extensive training in operational quality programs such as LEAN, TQC and ISO.

I wanted to learn the retail business, so in 1996 I opened a Specialty Foods franchise with 4 retail stores in Jakarta. In order to help a friend, I began working at Tommy Hilfiger in sourcing with the Liaison office in Singapore.  My role at the company grew and in 1998 I joined Tommy Hilfiger Latin America as a product manager and stayed with them until 2003.

My first encounter with Browzwear’s 3D technology was in early 2000, when the company did not even have a commercial product. I saw a video of 3D apparel simulation when a body measurement was changed. I was awed by the potential to change the way work was done in the industry. However, since it was not commercially ready, it was still just a great idea…

At that time, I was a Production Manager at Tommy Hilfiger and my work with design and development for our lines was tedious. Miscommunication was more common than “communication” and having a global supply chain only made the process more complex. That’s when my vision for 3D was born. I saw how it could transform the fragmented apparel process, from idea to retail.  I knew that 3D could dramatically improve decision-making … but since Browzwear did not yet have a commercial product, I was not able to put it into practice at during my time at Tommy.

I was still determined to realize the potential of 3D, so in 2003, when I returned to Asia for family reasons, I became a Browzwear reseller in Asia, which is the real world center of product development.  Over the next few years, I supported many factories as they made the transition to 3D. I established processes, training and methodology to support the technology as it matured. Over time, I moved on to international brands like Nike and worked closely with them to scale their 3D adoption globally.

During this time, 3D technology for fashion was not intuitive enough and solutions that I scouted from other industries, such as automotive and heavy industry, were not willing to make the changes necessary to succeed in fashion.  Even with our support and training, the fashion industry was treating 3D like a trip to the dentist – something you need to do, but will put off until the situation is unbearable!

My experience with customers and their needs lead me to acquire Browzwear in 2012, so that together with Avi and Noam (the founders of BrowZwear) we could rebuild 3D technology to make the road to a digital workflow much easier. Over the past three years, we have grown from a company with a single product for Technical Fitting to the industry leader, with the first products that digitize the entire process from design to marketing. We now support multiple operating systems and have opened up the platform to enable better connectivity to other systems and people keen on changing the way design-to-sale happens.

I’m passionate about making things work for people. The best compliment we’ve received is “Because of 3D, I get to go home early – I’m not wasting time on repetitive work for styles that would not even be adopted.”  That passion is a plus and in some cases, I have been told a minus – because I don’t give up but keep trying different approaches to solve every problem – consulting, training, process tweaks, education.  So far, I’m enjoying every day that I wake up to.

I’ve grown more mature about how to handle the many new ideas that come to mind every day:  Have a huge vision (bigger than each of us can achieve on his own) but be pragmatic about achieving it. Take small steps in the right direction, side-by-side with good people. Listen to them and work with the team and partners to develop ideas that grow through additional rounds of sharing and feedback and improvement.

My accreditation comes from the scars you earn by being a pioneer. We share our experience openly so that our customers and partners can learn from us and avoid some of the mistakes we made along the way. And my goal is to leverage all of our experience to make our customers’ 3D journey a walk in the park.  I look forward to sharing that journey with you and together, transforming great ideas into successful products through the power of 3D.

Sell then Manufacture rather than manufacture then sell, it makes so much more sense… 

The dress in the image will be produced only after shoppers will order it on Etsy.

This is a beautiful initiative to conduct a more sustainable and economical fashion business, by Tamar Landau, a young and talented fashion designer.

Tamar is using Lotta to create 3D virtual variations of her proven styles, digitizing new fabrics, colors, trims and prints.

The result is stunning! A 3D photorealistic, true to life presentation of Tamar’s new designs ideas.

I offer my clients more options to choose from in a constant stream of new designs and variations presented via my online channels.

I enjoy the creative design process in 3D, I fly with my imagination then share my design ideas in a photorealistic true to life way, no need for exhausting costly photoshoots.

My clients react to my digital collection in the same way they interact with my physical manufactured and photographed styles.

So… why take a risk and invest in manufacturing physical garments when I can offer many more styles made virtually and let the shoppers decide what they like ?!

This process creates an unprecedented opportunity for me to get in a closer touch with my global clients, get constant feedback, streamline my workflow and improve my offering quickly! 

This way everyone is happy!

This is a good example for “Demand Driven Supply Chain” we hope to see fast growth of this sustainable fashion trend in the near future.

Good luck Tamar!


Online fitting rooms are making a comeback to retailers’ awareness.
@liatclark, from WIRED was at Fashion Decoded London and learned about the renewed interest of retailers in an online try-on offering, she has made an interesting observation of Browzwear’s relevance to those services.
By enabling the 3D photorealistic garments as the visual content for the try-on services.
Since the garment’s 3D  visualization is already made earlier during the garment design and development process, and its high quality,  photorealistic and true to life, it only makes sense to use it as part of the shopping experience, integrated to any of the media used on/off line as well as try-on services. Indeed interesting observation!

“Interestingly it’s something that’s being developed on the designer side of the game. Earlier in the day at Decoded, WIRED UK Executive Editor Greg Williams presented Browzwear’s COO Avihay Feld, whose technology generates 3D photorealistic images for designers, to cut out steps in the manufacture and supply chain and speed up the process. It means a more sustainable future for fashion, where materials aren’t wasted but instead imagined digitally to view the drape of that material.”

And then, we were simply blushing when Lulu Guinness was describing Lotta in her session with Liz Bacelar. See the full post on WIRED.

” Later in the day, handbag designer Lulu Guinness told the audience it is exactly the kind of app she has been looking for and desperately wanted. It’s unsurprising, really, that in an industry all about the visuals, there is a growing demand for better virtual alternatives that would save time and money, and get the right product to the right client, faster.”


What a joy it is, to see a dream come true !
Zhang Han’s fashion design project using her endless imagination and talent.

Han, a 21 years old, Beijing Institute of Fashion Technology, 2014 graduate of fashion design and engineering, describes her work as her love for chinese history and culture.

“My dream is to become a futuristic fashion designer, my design aims to bring this fantasy imagination of the wormhole, with its most simple lines and symbols that portrays the miraculous journey through galaxy.
Through the Wormhole Source of inspiration: In the eyes of scientists, or science fiction writers, wormholes are a bridge from fantasy world to reality, even if no one has ever seen what it looks like, nor be able to prove its existence.”

Han was using an advanced fashion design tools allowing true to life visualization in 3D.
Han in currently working as an assistant designer at Sensa, good luck Han, and may your dream come true.