Fashion companies lose weeks they can’t afford each season. Concept rounds take longer. Sample cycles grow. Unconnected tools slow down every handover between teams. With Browzwear 2026.1, we’re altering all that from the first spark of inspiration, all the way to the product ready for work in production. More time on the process. More time on the product. We look at what is new.
AI Ideation in Whiteboard
Concept development has always been one of the most time-consuming phases of design - tracking inspiration, seeking input, and gathering context. AI Ideation in Whiteboard brings AI directly into Stylezone and connects to every style.
Designers can create sketches, garment images, mood boards, and photorealistic photoshoot images for e-commerce use in seconds, through text and picture prompts. With the AI ideation in the whiteboard, designers have a creative workflow to focus on, and leaders get the full picture of where ideas are from.
Upload & Render in Stylezone
Onboarding a new collection is often one of the most time-consuming steps in the digital workflow, as it is manual, requires specialized expertise, and is very hard to scale. Upload & Render in Stylezone doesn’t slow that down.
Upload up to 100 BW files at once, and have them automatically rendered and organized into the right folders.
Onboard an entire collection in the time it used to take to render a single style.
A new Unreal Engine Lite Mode is now available, enabling the Unreal 3D viewer on machines that do not meet standard hardware requirements.
Lite Mode delivers visual quality comparable to the OpenGL viewer, while maintaining similar or lower resource usage across GPU, CPU, and memory. This allows users on lower-spec systems to work with Unreal-based features, such as Parametric Lighting, Display Modes, and Parametric Schematic Render, without performance issues.
This update removes the need to rely on OpenGL (Legacy), which is now deprecated, while ensuring stable performance across different hardware configurations.
When pattern exports need to be manually cleaned up in Illustrator before they reach suppliers, production slows down, and documentation is inconsistent. Print-to-File customization eliminates that unnecessary step.
Now you can assign outline weight, outline color, notch length, and notch color in VStitcher directly, producing exports that are ready for the production line on the fly when they leave your hands, and more quickly clear the documentation, so there are more shipments from suppliers.
A mismatch in the enterprise-level rendering pipeline is not only problematic but also impedes the development of a task within that process, and teams may work on a response until they identify the cause.
Blender and V-Ray Path Validation also pick up the error immediately, so you’re guaranteed not to mess up and know if your code makes it for your render.
Faster concept alignment - from prompt to garment visual in seconds.
100 files are ready for collection onboarding, with no manual processing required.
Performing reliably in teams regardless of hardware.
No need for production assets export rework.
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